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modormenace ([personal profile] modormenace) wrote in [community profile] f20202020-09-23 03:48 pm

FINALE: Synod & Conclusion

The Synod should have ended on the 21st, but a blackout traps all the attendees in the facility. The train won't move. The Gates won't reverse. The anomaly outside would eradicate anything attempting to cross the stygian wasteland. All anyone can do is wait.

On the 23rd, a network message informs all imPorts their time has come to an end. Their presence is tearing this world apart, and in order to save it, the Resistance must destroy the Porter. All imPorts depend on it for survival, and will die along with it—
but humanity will triumph.

THE CATALYST TO
THE FINALE
THE
REBELS
ATTACK

A hastily-assembled team of various faction members rushes to the Porter's defense. When they arrive, they find that their extremist opponents are imPorts themselves. Some of them might have once been called friends. Others have remained in the shadows, sleeper forces of the Resistance. While the saboteurs continue their work, fighters leap into battle against all those who've arrived to defend the Porter.

[OOC: Please tag the above top-level if you'd like some mod-run NPC combat! We'll be able to back/tag several PCs for at least 2 weeks from today.]

Not only must enemy combatants be defeated, but a complex series of timed explosive devices threatens to destroy the Porter controls, forcing a desperate call for technical experts and finesse powers.

 

Only partway into the showdown, a minor explosion rips through the crowd and takes out combatants on both sides. An alarm begins to scream. Total annihilation has been averted, but the Porter's shields are crumbling.

ESCAPE THE SYNOD

Though the terrorists are now in custody, there's a bigger problem. The facility is no longer safe. The Gates, echoing the damaged Porter, still haven't reversed polarity. Everyone will have to escape via the Death Train, which isn't equipped for so many imPorts in high concentration. It'll need additional shielding and the reprogramming for multiple trips, which means tech-minded imPorts will have to cooperate to overcome its automated settings.

ImPorts must divide into smaller groups because the destination station at the White City may overload too. Batches of ImPorts pile together for the ride in much more cramped quarters than they're used to. Several are injured from the attack, others are dying, and it'll be a long and harrowing journey before they can reach a hospital for treatment. ImPorts steal moments for hurt and comfort, as well as moments of revelation and intimacy.

Even for those left unscathed, they must swiftly transfer through the White City and travel back to their home factions via conventional means, or risk causing dimensional chaos as more ImPorts arrive behind them.

THE QUIET

Once the Death Train arrives at the White City with the last of the Synod attendees on board, it seems like the worst is over. While anyone wanting to leave the city is free to use conventional means to do so, some choose to remain in Florida to recuperate, strategize or tend to the wounded.

For three days, everything looks like it might be returning to normal.

ImPorts are likely to resume life as usual, continuing with politicking and personal lives alike. After all, there's a year to go until the next Synod-- and despite everything, new ImPorts still arrive through the battered Porter facility.

DEATH DOME EXPANDS

On September 26th, sensors indicate a wave of cosmic radiation moving toward the White City. The reason is obvious enough: damage to the Porter has destabilized the Death Dome and now it's rapidly expanding. If it isn't stopped, it'll swallow the city within days. After that, scientists fear it may tear through the entire planet.

The White Tower immediately puts out a call for aid. Citizens of the city will have to be evacuated en masse. They plead for every imPort who is able to come forward and work to halt the growth of the Dome using whatever means necessary. If they don't work together, no one's getting out of this alive.

Most terrifying of all, the Death Dome's "cosmic radiation" causes permanent death, shredding and scattering energy and matter across the multiverse. Unshielded contact means no resurrection within this world ever again. To those who dream of someday returning to home dimensions, the mysteries of these physics is steeped with terrifying unknowns.

[OOC: Per this OOC plotting question, contact with the Death Dome destroys the AU version of a character permanently, but not their MoM counterpart. See the thread for more details.]

UNTIMELY ARRIVALS

Anyone Porting in during the Death Dome expansion, whether for the first time or resurrecting, finds the Porter facility is horrifically unstable. Heavy strands of permanently lethal entropic energy weave through visible cracks in the walls. They must escape through a Gate as quickly as possible, or risk an untimely death!

Under pressure, it might be harrowing to choose an ImPort city and faction. No sooner than they do, and step through the Gate, that they find that the world is in uproar, though their new home may well be in denial, strategically or otherwise.

UNITED
FRONT
CHARACTER
(FACTION)
CONTAINMENT
Krakoa
Anakin Skywalker
Luminary
Jane Foster
Krakoa
White Tower
Luke Skywalker
Empire of Light
COMMUNICATIONS
Krakoa
Kang
Seekers of the New Dawn
Luminary
SUPPORT
Ysanne Poirier
Northwestern Imperium
TRANSPORTATION
Luther Hargreeves
Krakoa
Minimus Ambus
White Tower (R)
MISCELLANY
Rey Palpatine
White Tower
 

Faced with a cosmic anomaly, ImPorts take heroic measures in the ground and air in Florida and beyond to save natives and perhaps even their kind alike.

[OOC: The above character 'sub-rosters' reflect the IC involvement based on this plotting form. We'll attempt to link top-levels here, and further incorporate your RP into a conclusion post on or by October 1. Feel free to top-level, and of course backtag/sandbox indefinitely!]

FINAL OUTCOMES

At the nth hour, on September 30, two ImPorts, Shouta and Tomura of Equality Before Law make it into the Porter and manage, incredibly, to stabilize the damaged Fate technology with use of reality-warping abilities.

As the Death Dome begins to shrink back to its original circumference, it leaves behind a bizarre, scarred landscape, and a fine dusting of eerie crystalline particles of inscrutable chemical makeup. It may take years before the land is arable again, but the day is saved. For now.


OOC Links


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