modormenace: (Default)
modormenace ([personal profile] modormenace) wrote in [community profile] f20202020-09-15 12:53 am

SEPTEMBER 14TH, 2020: THE SYNOD IS CONVENING.

All fourteen Gates simultaneously reverse polarity. For the next seven days, and only these seven days, any imPort stepping through a Gate will arrive safely in the Porter building: the only place on this fractured planet that can safely contain the energy of the imPort community in its entirety.
SO IT BEGINS
THE SYNOD
THE
DEATH
TRAIN

While the Gates are the simplest form of transportation, those making the journey to the Synod from the White Tower have the option of travelling by train, if they wish. Despite the playfully grim moniker, there haven't been any recorded fatalities on board the Death Train in many years. Or ever, really. Raw, untamed entropy doesn't do anything as simple as kill.

For that delightful reason, passengers will be reminded at frequent intervals not to attempt to leave the train once it enters the active zone of the Porter's defenses, or to do anything that could jeopardise the integrity of its shielding.

The journey is relatively comfortable and takes approximately two and a half hours. A limited menu of pastries and alcohol is available from the buffet car. The smallest tables seat two.

 

As the train passes through the entropy-saturated wasteland of the Deathdome, the view from the heavily tinted windows of each of the train's four-person cars is impossible to comprehend: every atom of the landscape is in a constant state of flux, scattered in endless possibilities across the multiverse.

WELCOME CARPET

Inside, you get the impression of three towers; no view from outside is possible. You're totally sealed inside for the week, by the same Fate-built tech that shields this place from the ravages of cosmic radiation— the train station is built into the structure, entrance tunnel hermetically sealed.

You're greeted by welcome robots, primitive little things full endless enthusiasm and covered in dents. What they lack in intelligence they make up for in persistence and durability. Each and every ImPort is assigned their own personal robutler.

Though they tend to hinder more than help.

Boop boop boop boop. They provide you with a complimentary swag bag. Inside is one (1) t-shirt, one (1) top of the line tablet (pre-loaded with this year's Agenda and a simple game app that looks suspiciously like 2048), a stress ball, personalised souvenir pen and eraser (but no pencil), and of course, a lanyard keycard for accessing the comfortably adequate accommodations provided for all attendees.

Given the week-long Synod, your room itself is a decent suite, furnished with dark colors, redolent with a smell you can't quite place. You may find yourself assigned an unexpected roommate, which may feel awkward considering you'll find arrayed on the beds, a half-dozen complimentary tickets to the spa, restaurants and the power gym, with its preternaturally durable equipment.

Robutlers constantly remind: do not attempt to leave the Porter facility or do anything to jeopardise the integrity of its shielding.

CONVENTION

Talks and panels take place in the convention area, which feels like a miniature city within the Porter's defenses, a hive with padded audience seats, wide stages, and complete with holographic audiovisual equipment that's curiously compatible with presentation software from every city.

Here, ImPorts will present and debate various topics regarded as major concerns for all. [OOCly, players are invited to suggest topics! Scroll down; they will be added below.]

This is also something of an expo, where cities practically demonstrate— or show off their good works. From the latest hovertechnology models to demonstrations of healing powers, playful duels in the forcefield-enclosed stages to magical books that temporarily transfer skills on touch, this is the place to pretend you're showing off your cards... while playing the most important ones close to your chest.

PANELS AND DEBATES

PRESENTERS
TOPIC
Joseph Kavinsky vs [N/PC]
White Tower ImPort Overpopulation and Dimensional Instability
Tony Stark and other technopaths
How Technology Will Save Us
Joshua Foley
The Mysteries and Intricacies of ImPort Physiology
Count Dooku and volunteers
ImPort Factions Must Align Against the Shared 'Resistance' Threat
Jin Bubaigawara (x3)
The Twin Cities are NOT Dimensionally Unstable No Matter What You Heard
Kang
Bridging Old and New: Maintaining Infrastructure with Limited Modern Resources
EVENING
EVENTS

Every night of the Synod, ImPorts gather to dine in a grand hall with a ballroom party. Each dinner is hosted by one ImPort city, gruntwork complete with robutlers-- which guarantees food safety, and complete with multiple cuisine options, cultural decor, and entertainment.

Given the range of cities represented, food options vary from greasy burgers to six courses of seafood and blue venison, and rarefied vegan fare.

When ImPorts aren't here eating, they're most often talking. Ergo, it's not uncommon for low-key drama to break out, but this year, the majority of Synod days seem to be passing uneventfully.

Fortunately, speeches are reserved for daytime. After dinner, it's time to dance.

 

The last song of the night is always obscure music no one can quite remember the words or melody to afterward. It's a slow dance song meant for two or more partners; the ballroom grows dark and the world seems to fade away. Or rather, it just fades back into one's hotel room.

THE BLACKOUT

On Monday, September 21st, shortly before the Gates are due to resume ordinary function and allow attendees to leave, the Porter building suffers a power cut.

Abruptly, all the lights cut out. Music stops. Your faithful robutler freezes in place, unresponsive— though its internal systems appear to be running, the centralised command hub that it relies on has fallen silent.

Though the robutlers are out of comission, technology-minded ImPorts and their tech drones hasten to reassure that systems analyses are underway. Within a few hours, repairs begin, the estimated time being two days.

In the meantime, thanks to the diversity of powers on hand, there is enough food and water. Candles start to circulate. It might even be a little romantic, if it weren't for the chaos outside. Characters might find themselves trapped in an elevator for a few hours, or compelled to seek comfort from one another.

numberthree: (☂ 00.94)

Blackout | OTA

[personal profile] numberthree 2020-09-21 09:44 pm (UTC)(link)
The lights suddenly go out, dousing the world in an ink-black void that swallows everything. Noises are coming from everywhere around her in the hallways outside this room, and Allison knows how incredibly not good that is. She's already trying to remember where exactly everyone on the Council and in her family said they were during this time.

"I heard a rumor we had some light."

It's a simple enough lie -- demand on reality -- and two things happen.

One, a soft glow suddenly illuminated from where the light had been coming from in the room initially. Not fixing the circuitry, but merely existing around the fixture as though it weren't broken, but at only about half the strength, given it only had half her focus. Two, a tactical flashlight materialized in her hand
(even as her memory shifts; she knows she didn't, she can remember she didn't, but new memories slip in with those. Now she'd somehow had a flashlight from her room, she'd found one there, even though it hadn't been there before either, and she'd thought it'd be smart to bring it with her; every memory in passing with anyone, everyone, suddenly has it as well, loose and leisurely, hanging from her fingers).
There's thankfulness that it turns on with a strong beam of white light that cuts through the now dimly lit room and then hallway as she looks out from one of the last panel rooms and calls. "Anyone else out there? We've got a safe place for people to hole up over here for a little while."



[ Open to everyone! Known and new-random CR's! You can be in the room where it happened or in the hallway, or have her find you once she's roaming down a hallway with her flashlight looking for people to collect and keep from hurting themselves in the blackout. ]