- allison hargreeves ⧓ krakoa,
- anders ⧒ the white tower,
- beckett mariner ⧓ twin cities,
- cecelia ardenbury ⧓ olin vale,
- count dooku ⧓ the white tower,
- david alleyne ⧓ krakoa,
- declan lynch ⧓ sanctum aurorae,
- finn onaru ⧒ the white tower,
- fuu hououji ⧓ eden,
- jin bubaigawara ⧒ twin cities,
- jonathan walsh ⧓ northwestern imperium,
- kang ⧓ seekers of the new dawn,
- kylo ren ⧓ sanctum aurorae,
- lucina ⋈ ␣,
- luther hargreeves ⧓ krakoa,
- midnighter ⧒ the white tower,
- number five hargreeves ⧓ krakoa,
- padmé amidala ⧓ luminary,
- pepper potts ⋈ the white tower,
- rey ⧓ the white tower,
- ronan lynch ⧓ sanctum aurorae,
- rude ⧒ olin vale,
- stephen strange ⧓ the white tower,
- tony stark ⧓ the white tower,
- wei wuxian ⧓ house of m,
- wen ning ⋈ house of m,
- xue yang ⧓ sanctum aurorae
SEPTEMBER 14TH, 2020: THE SYNOD IS CONVENING.
THE SYNOD
While the Gates are the simplest form of transportation, those making the journey to the Synod from the White Tower have the option of travelling by train, if they wish. Despite the playfully grim moniker, there haven't been any recorded fatalities on board the Death Train in many years. Or ever, really. Raw, untamed entropy doesn't do anything as simple as kill.
For that delightful reason, passengers will be reminded at frequent intervals not to attempt to leave the train once it enters the active zone of the Porter's defenses, or to do anything that could jeopardise the integrity of its shielding.
The journey is relatively comfortable and takes approximately two and a half hours. A limited menu of pastries and alcohol is available from the buffet car. The smallest tables seat two.
As the train passes through the entropy-saturated wasteland of the Deathdome, the view from the heavily tinted windows of each of the train's four-person cars is impossible to comprehend: every atom of the landscape is in a constant state of flux, scattered in endless possibilities across the multiverse.
WELCOME CARPET
Inside, you get the impression of three towers; no view from outside is possible. You're totally sealed inside for the week, by the same Fate-built tech that shields this place from the ravages of cosmic radiation— the train station is built into the structure, entrance tunnel hermetically sealed.
You're greeted by welcome robots, primitive little things full endless enthusiasm and covered in dents. What they lack in intelligence they make up for in persistence and durability. Each and every ImPort is assigned their own personal robutler.
Though they tend to hinder more than help.
Boop boop boop boop. They provide you with a complimentary swag bag. Inside is one (1) t-shirt, one (1) top of the line tablet (pre-loaded with this year's Agenda and a simple game app that looks suspiciously like 2048), a stress ball, personalised souvenir pen and eraser (but no pencil), and of course, a lanyard keycard for accessing the comfortably adequate accommodations provided for all attendees.
Given the week-long Synod, your room itself is a decent suite, furnished with dark colors, redolent with a smell you can't quite place. You may find yourself assigned an unexpected roommate, which may feel awkward considering you'll find arrayed on the beds, a half-dozen complimentary tickets to the spa, restaurants and the power gym, with its preternaturally durable equipment.
Robutlers constantly remind: do not attempt to leave the Porter facility or do anything to jeopardise the integrity of its shielding.
Talks and panels take place in the convention area, which feels like a miniature city within the Porter's defenses, a hive with padded audience seats, wide stages, and complete with holographic audiovisual equipment that's curiously compatible with presentation software from every city.
Here, ImPorts will present and debate various topics regarded as major concerns for all. [OOCly, players are invited to suggest topics! Scroll down; they will be added below.]
This is also something of an expo, where cities practically demonstrate— or show off their good works. From the latest hovertechnology models to demonstrations of healing powers, playful duels in the forcefield-enclosed stages to magical books that temporarily transfer skills on touch, this is the place to pretend you're showing off your cards... while playing the most important ones close to your chest.
PANELS AND DEBATES
Every night of the Synod, ImPorts gather to dine in a grand hall with a ballroom party. Each dinner is hosted by one ImPort city, gruntwork complete with robutlers-- which guarantees food safety, and complete with multiple cuisine options, cultural decor, and entertainment.
Given the range of cities represented, food options vary from greasy burgers to six courses of seafood and blue venison, and rarefied vegan fare.
When ImPorts aren't here eating, they're most often talking. Ergo, it's not uncommon for low-key drama to break out, but this year, the majority of Synod days seem to be passing uneventfully.
Fortunately, speeches are reserved for daytime. After dinner, it's time to dance.
The last song of the night is always obscure music no one can quite remember the words or melody to afterward. It's a slow dance song meant for two or more partners; the ballroom grows dark and the world seems to fade away. Or rather, it just fades back into one's hotel room.
On Monday, September 21st, shortly before the Gates are due to resume ordinary function and allow attendees to leave, the Porter building suffers a power cut.
Abruptly, all the lights cut out. Music stops. Your faithful robutler freezes in place, unresponsive— though its internal systems appear to be running, the centralised command hub that it relies on has fallen silent.
Though the robutlers are out of comission, technology-minded ImPorts and their tech drones hasten to reassure that systems analyses are underway. Within a few hours, repairs begin, the estimated time being two days.
In the meantime, thanks to the diversity of powers on hand, there is enough food and water. Candles start to circulate. It might even be a little romantic, if it weren't for the chaos outside. Characters might find themselves trapped in an elevator for a few hours, or compelled to seek comfort from one another.

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Her eyes follow the trajectory of the ball and she blasts into high gear, a burst of speed from her powerful back legs catapulting her forward as flowers explode to life behind her quick gait. She's like a streak of lightning - flicker of white that bobs and weaves through people like a master of any canine agility course - and it'd be easy to think she got lost in the crowd, before she leap up into the air from afar and snags the ball cleanly with her teeth, twisting in the air like a performer before landing on all fours. there's a bit of a shocked gasp and "ooohs" from onlookers, and a brief applause, before she trots back, her tail still seeming to not have come down from that high speed.]
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Because wow, what a sight. He's never quite seen someone move like that.]
Wow, damn. Okay. I guess we're doing this again?
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[As the wolf barks her response, dropping the slobbery ball at Kirk's feet, she slaps the ground with her front paws, looking expectantly back at her new best friend. If that's not an answer that, yes, she would very much enjoy a Round 2 of extreme fetch, then Ammy doesn't know what else is. The obstacle course of people and objects just makes it way more fun.
For her, anyway... The staff, be they robots or flesh and blood, probably aren't too keen on this game but.
¯\_(ツ)_/¯]
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So he picks it up, winds back and chucks it again. The wolf's new vampire friend definitely has an arm on him.]
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But that's a worry for Future Amaterasu. Present Amaterasu has only one goal in mind, and it's to fling herself after that ball a second time. Her tongue trails after her as she dashes again, an enormous smile on her face. This time, she's not quite so lucky as to avoid a collision, though it's really the other person's fault for not seeing her. Anyway, she's sure they're fine, and that wine will definitely wash out of their fancy, white, silk suit. Absolutely.
Returning again with the ball in her jaws, she drops it by Kirk's feet, but this time she flops over onto her side, tucking her front paws up to her chin as she pants hard. Woof...going that fast does sort of take it out of her, especially doing it twice like that in one swoop... Time for a little breather, and maybe some much appreciated praise and affection. She did just bring the ball back twice, and only hit one person out of dozens! That's should be worth a reward!!]
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The wolf, on the other hand, he worries about, especially when she just sort of flops over. He crouches down, gently touching where they collided.]
I can't feel any injuries. That hurt?
[He's not a doctor, but he is a biochemist. He actually knows what to look for, even if his specialty was bats.]
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Regardless, the wolf paws at Kirk's hand, smacking it with one of her large feet and makes a motion with her head to her belly. Come on, man, she doesn't like to bed, but she will if she has to.]
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A chuckle.]
All right, all right, I got it.
[He reaches down and gives belly rubs. And even some belly skritches to go with it. Someone deserves it.]
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Hrrf...hrfff...! [Her tongue hangs from the side of her mouth as she kicks her back leg, lavishing in all the attention and good feeling that comes with a tummy rub, before sitting up a bit and lick his hand and fingers in appreciation.]
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Yeah, I enjoyed that too. Glad to see some good come out of this week after all.